Wednesday, 19 June 2013

Spiderman - Pose 3 (Cool)

Spiderman - Pose 3 (Cool)


This is the Final Cool Pose for Spiderman. It is somehow easy. I also added a "Stone" for Spiderman to stand on i also added texture to the "Stone".

Spiderman - Cool Pose (Working Files)


Spiderman - Cool Pose (Top)


Spiderman - Cool Pose (Side)




Spiderman - Pose 2 (Shooting Web)

Spiderman - Shooting Web Pose


This is the Final Shooting Web Pose for Spiderman. This exercise is harder as the Spiderman's leg is hard to control. A slight changes it will be out of shape.

Spiderman - Shooting Web Pose (Working Files)


Spiderman - Side Shooting Web Pose (Working Files) 


Spiderman - Side Shooting Web Pose (Working Files)




Spiderman - Pose 1 (Upside Down)

Spiderman - Upside Down Pose


This is the Final Upside Down Pose for Spiderman. Mr George explains clearly and also write down the value for us to set the control which made this exercise relatively understandable.

Spiderman - Upside Down Pose (Working Files)


Spiderman - Side Upside Down Pose (Working Files)


Spiderman - Another Side Upside Down Pose (Working Files)




Saturday, 1 June 2013

Walking Cycle - Part 1




Above Video is Part 1 of Walking Cycle exercise, in this exercise i need to animate a few controls by setting Key Frames so that the model will look as if it was walking. This was a 1.5s(36 Fps) Walking Cycle, it was called a Walk Cycle as it was mere a 1.5s video that is being kept on repeat to make it seems like an endless walking. Mr George explain to us that in order to animate something we need to understand it such as when we are walking our head will move up and down, it was never constant. Thus, i need to animate the Pelvis Control so that it is constantly moving up and down like a motion. Mr George also explains that when we are walking our leg and our hand movement are always opposite to keep the balance. Overall it was an relatively understandable exercise as it was being explained to us clearly. Hope to do more in Part 2 Walking Cycle !

Final - Project 1

Final Video (Youtube Link : http://www.youtube.com/watch?v=BVCr5xI3bts)

The link above is our final touch up  for Project 1 (Computer Security - Think Before You Click).

For my part (27s - 47s), i am the Main Animator for the team. I animate the Viruses, Anti-Viruses, Crown using Maya by setting Key Frame. One of the scene i had animated was the Virus's King hit a firewall inside the Computer. I implemented the Shatter Effect that i have read up (Previous Blog's Post). However i did not render well as when i nCache the effect, the wall are being shattered before the Virus's King hit it. I think i can improve it by rendering the 1st scene (Before Hit) and then nCache the scene after that.

Another scene was the Anti-Virus's Leader shoot at Virus's King. I add effects that i have learnt in MGE such as the Muzzle and adding Sound Effects in it to make it more realistic that the Anti-Virus's Leader shoots the Virus's King. Both Muzzle and Sound Effects are used similarly for the Anti-Virus Vs Virus scene.

For the other scenes (Anti-Virus's Soilder marching in, Viruses being eliminated, Etc), it is much easier than the previous 2 scenes mention as it make use of simple Maya's Key Frame to animate which i have learnt during IN3D. However to make it much more realistic i have to Key Frame it properly so the Anti-Virus's Soilder march in instead of float in. I had also added "Emotion" to the Viruses such as Viruses being scared when the Anti-Virus's Soilder march in using Maya's Key Frame which make the scene much more realistic.

Problem Faced :

Actually for my scene i intends to use Match Mover, however i think i did not track it like how it was being tracked for the lion. I can't seems to be able to track and after i success tracking the image does not seem to be appearing out in Maya. I have consulted Mr George about the problem but he can't seems to be able to solve it. However Mr George spend few hours staying back and meeting me early to teach me the different alternative methods i could use such as animate using Render View (Which Is very Tedious !). Seeing that i have a hard time doing it Mr George then suggest me to change it to what i had done which is to create Polygon's Plane to act as a Background for the scene instead of doing Match Moving.

What i had learnt ?

Through this Project 1, i have learnt how a video is being made. There will be a team consisting of different Roles such as Animator, Effects, Modeling, etc. We need to Co-operate with each others in order to build up something that is agree by both parties. In a team we must understand each other and help each other, if one does not Co-operate for instance if a Main Modelling does not want to Model this will stop all the work as there will be nothing to animate, texture, etc. So in a team all people is important !

Saturday, 25 May 2013

Maya Shatter Effects (Research)




I have a scene that is when the Virus hits the Castle Wall it will shatter however i cant do it in After Effects as i cant target the castle instead it is targeting the whole video. I also cant import Obj files also as my After Effects version is CS4. Hence i researched on Youtube on how to do shatter effect in Maya instead of After Effects. I found this tutorial attached above which taught me how to do up a shatter effect using nCloth and nPassiveCollider. I think this tutorial is clear cut and easy to understand however this effect is not applicable on all laptop as it require a good graphic card. I try to render on my comp a few times and it crash when i try to create nCache. Recalling Mr George once told me that Maya should actually never do in laptop as lots of Maya's stuff require a strong graphic card hence i make a trip down to the school and use the desktop to do this effect and it works. Through this tutorial i learnt how to create a shatter effect using Maya instead of AE.

Production Pipeline.

Detailed Roles Of Team's Members

Ang Zi Chao - Leader, Director, Actor, Main Animator, Sub Modeling, AE
Ruth Yang Shu Min - Writer, After Effects for 1st scene
Loh Wan Jun - Cameraman, Video Compiler, Texture, After Effects for credits
Cher Qiao En - Storyboard, After Effects for last scene and tag line, Sub Modeling
Scarlet - Main Modeling, After Effects for opening scene

Team's Production Pipeline

I (Leader) led the team on brainstorming on ideas for our Project 1.
After deciding the ideas, I led the team on discussing which roles is suitable for who.
The finalize roles of our teams are shown above. 
Ruth (Writer) convert our team ideas into a Story Write-Up
 Qiao En (Storyboard) covert our teams ideas into a Storyboard.
I (Director) researched on the different Camera Shots and Camera Movements
I (Director) directs WanJun (Cameraman) to shoot for both Video Reference and Project.
I (Actor) also acts out in the video.
Scarlet (Main Modeling) starts off by modeling the Virus, Aniti-Virus and Castle Wall.
Upon finish, he passed the files to WanJun (Texture) to start texture for the Models.
Ruth (AE for 1st scene) gets the footages from WanJun and starts to add effects.
QiaoEn (Sub Modeling), starts to model the Anti-Virus hand.
After WanJun have done texturing she pass me the files
 I (Main Animator) starts to animate the Models.
I (Sub Modeling) also model a Crown and add texture into it.
At the same time, Scarlet(After Effects for opening scene)
Qiao En (AE for last scene and tag line) starts to add effects into their respective parts.
WanJun(After Effects for credits) also starts to do up a credit scene.
When im done with the animation,
I(AE) starts to add Sound/Gun's fire using After Effects
After all of us done our parts we sent our AVI to WanJun
where she compile and submit it onto Youtube.